#include "gofgame/dungeonkeeper/checkscene/CheckScene.h"
#include "gofgame/common/ui/UIShellLayer.h"
#include "gofgame/dungeonkeeper/ui/StrategicOperationView.h"
#include "gofgame/dungeonkeeper/ui/ChoiceUnitDialog.h"
#include "gofgame/dungeonkeeper/game/StrategicOperationViewIntent.h"

using namespace gofgame::dungeonkeeper::checkscene;
using namespace gofgame::dungeonkeeper::game;
using namespace gofgame::dungeonkeeper::configuration;
using namespace gofgame::common::ui;
using namespace gofgame::dungeonkeeper::ui;

bool CheckScene::init(){
	bool bRet = false;
	do 
	{
		CC_BREAK_IF(!CCScene::init());
		UIShellLayer::getUIShellLayer(this)->forward(new StrategicOperationViewIntent());

		bRet = true;
	} while (0);
	return bRet;
}
